Mount And Blade Ice And Fire Mod
Jun 2, 2018 - A World of Ice and Fire is a mod for Mount & Blade: Warband, created by A World of Ice and Fire Team. Description: Be prepared to create your. Found on slavers in Essos. Speed of 125 (ish) and damage of 35 blunt. Arguably the best one-handed weapon in the game. Next is the Longbladed Spear found in Volantine region. Length 155, speed pf 97. Damage is 43c swing and 39p thrust. A wicked weapon and second only to the Night Kings Ice Spear. I don't even know if that Ice Spear drops!
A World Of Ice And Fire Wiki
A quick beginners guide to A World of Ice and Fire mod.
Here's a few things I've learned while playing in the last couple days that should help others new to the mod.
First, it's okay to turn down the difficulty. I for one get rid of the encumbrance penalty because that only affects me and my companions. All the other NPC's in the game already have their items and armors set. They aren't going to change no matter what I pick. Survivability and fun are what I'm after.
Who am I--I don't know a lot about the character creation but I do know that if you choose things like Poacher it will have a negative affect on your relations with lords. You may also notice that choosing to be a tall person gives you some strength and being short gives you agility. It stands to reason that being a mummer will give you some points in entertainment, and being a merchant's apprentice will probably give you some money and blacksmith apprentice some better equipment.
Decisions, decisions. The first scene and what to choose. Fight like heck but you'll still lose. But you can gain a level before you lose and you wont' lose any money or stuff like that. Do you help the Starks? If you choose 'yes' then it will give you -10 relations with Westeros, and you'll have some Lannisters chasing after you. However, if you choose 'no' then you get not relation penalty, but Robb Stark does not start the quest line with the Nights Watch. I'd rather have the quest line personally. I can pay off the Lannisters later.
Show me the money--Head to Saltpans or Lord Harroways Town. They sell salt dirt cheap. Buy what you can and sell in Maidenpool or Duskendale, Gulltown, KL, etc. Then go back to Saltpans and buy some more. Remember not to carry so much you can't move quickly. There are bandits around and they except cash or blood only. I've not learned a lot about trade but the North has cheap furs that sell everywhere for good money. The Reach sells cheap food for a modest profit and Pentos sells Velvet. I bought it for about 200 stags but couldn't sell it anywhere for more than 369. That's strange because the Velvet enterprise says it will sell over 2000 stags worth of velvet each week. Maybe they are making more than 2 now?
A horse, a horse! My kingdom for a horse. Here's a list of the two best horses that I've found so far. The two best horses are the Plated Warhorse that can be found more often in the Reach or Stormlands. And next is the Sand Steed. This is the fastest horse in the game. They come in different colors and speeds. One of them has a tan coat and has a speed of 51! (hint: get the one with speed of 51)
Say hello to my little friend. The best weapons in the game are as follows: The Dog Cudgel. Found on slavers in Essos. Speed of 125 (ish) and damage of 35 blunt. Arguably the best one-handed weapon in the game. Next is the Longbladed Spear found in Volantine region. Length 155, speed pf 97. Damage is 43c swing and 39p thrust. A wicked weapon and second only to the Night Kings Ice Spear. I don't even know if that Ice Spear drops! For bow I would go with a shortbow. Good damage, can use on horse, easy availability all over the Seven Kingdoms, and you can improve it at a weaponsmith. Honorable mention to the 'Sword' found in Braavos. About 140 speed, 101 length, does 25c swing and 35p thrust. I haven't mastered this weapon yet but it has a lot of promise--especially for single combat. Dog Cudgel is still probably better.
Let them fight! Sooner or later you've got to defend what you've got or maybe just kill something. It's best to start with enemies that can't hurt if they can't catch you. I know, for instance, that the Black Ears which patrol around Saltpans and the Riverlands have no ranged weapons and use a lot of two handed axes. This is perfect for a new player if you find them. Bring lots of arrows. But my favorite units to kill for fun and prizes are the White Walkers. You don't need no stinking Valyrian sword. Just buy 3 quivers of Obsidian Arrows in Thenn and kite those bastards until you run out of ammo. If that happens then go as far away from them as you can and retreat and fight another battle. At the end you get all the loot and experience. All of them are easy to kill with obsidian arrows. You'll be stinking rich!
“If it bleeds, we can kill it”--Tactics. The hard part when starting is learning what enemies are capable of and sadly we have to find out the hard way. Let me start by saying that with higher Tactics skill you can retreat and leave a battle successfully and fight another day. However, if you have working testicles like me then you'll want to stick it out for better or worse. So, here a couple tips. When fighting mixed troops kite the melee users away from the ranged troops and then attack them when you are clear. Or, double back and run down the archers when they are without melee support. You can also try riding in circles around javelin throwers until they run out of spears. Then close in and kill them all. Another method, if you are a skills horse archer, is to pick off the archers at a distance. With a fast horse they can't track you fast enough to hit you, but you can hit them. If you run out of arrows then draw them away from the corpses and double back and pick some up.